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Mister Fantastic

Marvel Super war Mister Fantastic wiki
HERO Mister Fantastic ROLE Fighter
SPECIALTY Charge/Control Difficulty Normal

Abilities

Durability

Offence

Ability Effects

Support

Skill

Mister Fantastic skill
Elasticity (passive)
Mister Fantastic is immune to all basic attack damage for 3 seconds if he manages to hit an enemy hero with his basic attack, although this has a 10-second cooldown.

Malleable Body
Enhances the next 3 basic attacks from Mister Fantastic for 5 seconds and the range of his attacks, which will now deal an extra 30(+35% Bonus Physical Attack) physical damage to the target and restore 30 (+35% Bonus Physical Attack) HP. The HP restoration bonus will decrease to 50% when attacking non-hero units.

Elastic Punch
Mister Fantastic strikes in the specified direction with both hands, dealing 80 (+70% Physical Attack) physical damage to enemies in range and slowing them down by 35% for 1.5 seconds. This ability can be used while binding the target.

Flexibility
Mister Fantastic elongates his hands in the specified direction and dramatically reduces the distance between himself and his target upon hitting an enemy hero or beast. Nearby enemies will also suffer 80(+55% Bonus Physical Attack) physical damage and a 0.3-second stun as Mister Fantastic forcefully closes the gap. If the hero in question is friendly, then Mister Fantastic will simply move to the target’s location. Using the ability again within the next 5 seconds can trigger it once more. This ability can be used while binding the target.  

Coil Strike
Mister Fantastic gathers his energy before charging in the specified direction dealing 200 (+80% Physical Attack) physical damage to enemies in his path. If Mister Fantastic manages to hit the enemy hero, he will bind the hero with his flexible body, dealing a 2-seconds stun, as well as 30(+10% Bonus Physical Attack) physical damage every 0.3 seconds.